VECTOR NECTAR

Inner circle, the following afternoon, Bilder debriefing Render. CZ and the board had apparently pasted the best part of the yester day reviewing Rush’s presentation, only limply resolving to place Bilder in charge, formally, of a sanity check on Rush’s teck. Rush was to grant unencrypted access to the Morfworks to facilitate it.

 

The door opened with chirp, and Flo Cloaker entered, importing another smartly blurred face. “This,” noted Bilder, “is QTwin (nichamilton.eth).” “They will be technical Pertex to our freshly-sanctioned debunkery, and you, Render, our reagent in the iffy solution.”

“Did you recover a squirt of blessed Nanowater®?” QTwin sarred, caustically. Bilder nodded and secreted a morfbeaker across the desktop. A few drops of oily liquid slithered mercurial in there.

 

QTwin swilled them around the beaker dismissively and sniffed the resulting vapour without comment, then proceeded to dictate an algorithm of digital verification steps which Render was to perform on the substance in question.

That evening, a peach sun settled overovom. Render was on the train back to London, fidget-spinning the bottled Nanosap. Presumably just plain water with a blue fill, VR thought. Too curious, they dipped a finger in and placed the viscous source on their tongue. Flavourless. Pointless. What were they doing with this Netmorf nonesense?

 

As the train looped countryside.gif, Render did duly decompress. Droplets of rain squirmed around the window, their framerates choppy and sudden. Render stared so long at them, wobbling unsteadily on the screen, that they assumed a spirit. There came over Render a wholly nonrigorous belief that these dropping couplets trembled with a view to cohering. And sure enough, as Render’s tongue tingled and their eyes ballooned, they smurged into a vector nectar.

This is episode six of PNG in the EYE, a permissionless fiction set in a Dotcom Seance autonomous world. The centre-piece of the episode is the newly-commissioned Netmorf.xvg, an onchain vector animation designed by Area Technology. The word smurge, used to describe the effect of this animation on our dear protagonist, was generatively coined with zorglish.

 
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